Release Notes - Version 2.1

New stuff:

  • Features subsystem:
    • GeometryCompiler and FeatureModelGraph - new objects to make building features easier
    • Updated geometry compilation that support model substitution, clamping, cropping, and scattering
    • Rich symbology subsystem for describing how to render features
    • Tools - new interactive feature editing and measurement utilities
    • OGC WFS driver
    • New multi-level LOD layout and paging support
    • NumericExpression and StringExpression for better flexibility in symbology
    • Writeable feature sources
  • Controls (2D UI):
    • Priority-sorted Controls with automatic overlap prevention (2D UI)
    • ControlNode lets you place a control anywhere in the scene graph
  • New Annotation subsystem with drapeable primitives (placement, circle, ellipse, image overlay)
  • DrapeableNode - easily add draped geometry to a map
  • MapNode externals: store custom application data in your .earth file
  • Mask layer to cut shapes out of the terrain
  • LOD blending for smooth transitions across imagery LODs
  • New Units class to represent units
  • Coordinate formatters - MGRS and DMS

Other improvements:

  • Updated Controls with fade-in
  • Added the ability to override the max_data_level at the layer level
  • Updated MeshSubdivider and MeshConsolidator to support texture coordinates
  • Lots of improvements to the Feature subsystem
  • Support for Viewpoints in .earth file (supported in osgearth_viewer)
  • Quality and texture improvements to OverlayDecorator
  • ArrayUniform helper accounts for NVIDIA/ATI differences in array naming
  • Better support for MSL-relative heights in feature extrusion

back to ''About''