Major developments in osgEarth 1.2

  • Data management:
    • Automatic reprojection of source data
    • New Map/MapLayer? data model
    • Add and remove sources at runtime
    • Updates and fixes to the WMS, WCS, and GDAL drivers
    • Optional caching of reprojected data for better performance
    • New DirectReadTileSource for directly querying data tiles without a scene graph
    • Better support for Spherical Mercator datasets
    • Better Plate Carree support (x=long, y=lat maps)
  • Performance
    • Support for new FileLocationCallback available in OSG 2.9.X to support faster loading of fully cached areas
    • Added WIN32_USE_MP option to enable multithreaded builds in Visual Studio
  • Rendering:
    • Automatically cross-fade layers with the new ElevationFadeCallback utility
    • New "cube" terrain tessellation method improves image accuracy in polar regions (experimental)
  • Extras (new osgEarthUtil library)
    • Fully programmable camera manipulator (EarthManipulator) designed specifically for geospatial visualization
    • New ObjectPlacer utility for placing objects on the terrain using latitude/longitude coordinates
    • FadeLayerNode class for adjusting layer transparency at run-time